Technological+Security+&+Privacy+and+Video+Game+Addiction

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Overview
Identity theft is the use of another individual's financial or personal identity to carry out theft or fraud. This is a very common in the United States. In fact it is the most prevalent crime (Bahl). Identity theft ruins many consumers financial lives. They lose their self security when it goes missing.toc This also goes for users that play video games. They are at a greater risk of having their accounts stolen. These consumers put a lot of money into these video games to succeed and when their accounts are stolen it doesn’t just run their financial life, but also their social life (Colla). They may end up going into depression because of the hard work they put into their account.

Overweight
They can get overweight because they aren’t able to go outside when they’re hacking people’s accounts for money. More Americans are becoming overweight every year. Boys who are doing too much on video games and computers may never learn important social skills and can become at risk for becoming overweight (Colla). If you’re too busy stealing people’s accounts it’s hard to get outside and spend time with other people because you always have the feeling of trying to hack one more account. Then that one account turns into ten accounts and then ten accounts turns into a hundred accounts. Many younger kids know more about technology than their parents (Colla). This is a problem because they can do things that their parents don’t think that they’re doing.

Financial Problems
The [|financial problems] are not just on the surface, they go a lot deeper. On the outside it just looks like the account was stolen, but deep down it affects the person it happened to. They may have credit card information on the account. If the criminal gets enough information they can start applying for many forms of documentation including a passport, a driver’s license, or anything else in the victim’s name. It has very damaging effects on the victim (Blyth).

Emotional Problems
Children who do more stuff on computers and video games are more at risk to become aggressive and more violent (Colla). Some symptoms are: anger, violence, and [|depression]. These symptoms are very similar to symptoms you get from withdrawal from drugs (“Video Game Addiction Video”). The people’s accounts who are getting stolen also get angry and may do irrational things. Everyone involved in stealing people’s accounts is affected emotionally some type of way.

Adult Responsibility
Adults are held responsible for what their kids do. If their kid gets caught stealing people’s accounts it’s the parents fa ult because they let the kids do it. The parents can sometimes also be responsible for when their kid’s account gets stolen because they might not of told them about what not to do with their account. Sometimes parents can tell their kids not to gives their accounts to people but they still do. In that case if the kids account gets stolen it’s not the parents fault. Parents can limit how much time their kids spend on TV, computer, and video games (“Young”). As long as the kids live in their parents they have to follow their parents rules. Doing good things is a big step in making sure that children don't become too violent or inappropriate (Colla). If children become violent or inappropriate it will be harder to get rid of later in life.

Protection
Users can protect themselves on the computer by installing [|virus] protection. Virus protection really cuts down on the amount of information stolen. They should never click on any link in their email, instead they should manually type the URL into the address bar. People that play video games go on these websites which offer these incredible offers to enhance their account. Those offers turn out to be bogus and are just a scam to get their account (Bahl).

<span style="font-family: Arial,Helvetica,sans-serif;">Awareness
<span style="font-family: Arial,Helvetica,sans-serif;">Always make sure the consumer enters the address manually into the browser. They should do this especially, if it is a link in an email asking for personal information. This also goes for users signing into their accounts. They should check the URL to see if the address is valid because most the time phishing attacks are not elaborate enough to disguise the actual address. To make sure a website is authentic check for a padlock on the website which will confirm its authenticity. Not every website will have these so keep an eye out and use good judgement (Lemos).

<span style="font-family: Arial,Helvetica,sans-serif;">References
<span style="font-family: Arial,Helvetica,sans-serif;">Bahl, Shalini, George R. Milne, and Andrew J. Rohm. "Consumers' Protection of Online Privacy and Identity." Journal of Consumer Affairs 38.2 (2004): 217+. Student <span style="font-family: Arial,Helvetica,sans-serif;">Resources in Context. Web. 19 Mar. 2012.

<span style="font-family: Arial,Helvetica,sans-serif;">Blyth, Alex. "Spot the Phoney: Consumers' Faith in E-commerce Is at Risk from Fraudsters Conning People into Revealing Private Information through Fake Web Sites. It's Time Businesses Started Telling Their Customers How to Spot the Imposters." New Media Age 6 Nov. 2003: 33+. Student Resources in Context. Web. 28 Mar. 2012.

<span style="font-family: Arial,Helvetica,sans-serif;">Colla, Connie. "Video Game Addictions: Are They Becoming a Real Diagnosis?" KNXV. <span style="font-family: Arial,Helvetica,sans-serif;">ABC.com, 18 Feb. 2011. Web. 13 Apr. 2012. <span style="font-family: Arial,Helvetica,sans-serif;">[|http://www.abc15.com/dpp/lifestyle/family/video-game-addictions-are-they-becoming-a-] <span style="font-family: Arial,Helvetica,sans-serif;">[|real-diagnosis]

<span style="font-family: Arial,Helvetica,sans-serif;">Darling, Tammy. "Kids & video game addiction." Pediatrics for Parents <span style="font-family: Arial,Helvetica,sans-serif;">Mar.-Apr. 2009: 13. Gale Student Resources In Context. Web. 19 Mar. 2012.

Digital image. //The DNetWorks//. A Dhawal Damania Production. Web. 14 May 2012. <http://thednetworks.com/wp-content/uploads/2011/12/8382343-computer-security-concept-digital-usb-lock-and-flash-drive-as-key-near-keyhole-3d-render-hi-res-iso.jpeg>.

Digital image//.// //Tess Rinearson Blogs//. 15 Feb. 2012. Web. 14 May 2012. <http://tessrinearson.com/blog/?p=196>. <span style="font-family: Arial,Helvetica,sans-serif;">Lemos, Robert. "Caught by Phish: Falling Prey to Online Identity Theft Takes Only a Few Minutes, but the Cost Can Be High." PC Magazine 7 Mar. 2006: 138. Student Resources in Context. Web. 19 Mar. 2012.

//USB Headset H330//. Photograph. //Headsets//. Logitech. Web. 14 May 2012. <http://www.logitech.com/en-us/webcam-communications/internet-headsets-phones>.

<span style="font-family: Arial,Helvetica,sans-serif;">"VIDEO GAME ADDICTION." Video Game Addiction. Inspirations Changing Teens Lives <span style="font-family: Arial,Helvetica,sans-serif;">Forever. Web. 12 Apr. 2012. []

<span style="font-family: Arial,Helvetica,sans-serif;">"Young gamer addicts linked to depression." Age [Melbourne, Australia] 27 Feb. 2012: 2. Gale <span style="font-family: Arial,Helvetica,sans-serif;">Student Resources In Context. Web. 19 Mar. 2012.

<span style="font-family: Arial,Helvetica,sans-serif;">External Links
<span style="font-family: Arial,Helvetica,sans-serif;">On Guard Online - A government website that helps adults keep their children safe online

<span style="font-family: Arial,Helvetica,sans-serif;">[|Video Game Addiction] - Helps video game addicts recover from their terrible habit

<span style="font-family: Arial,Helvetica,sans-serif;">[|Video Game Diagnosis] - ABC Arizona news feed

<span style="font-family: Arial,Helvetica,sans-serif;">Video Game Recovery - Information about different recovery centers for video game addiction